Problem Solving questsHere you will find six open-ended problems that we will be using Legos to try and solve. The problem scenarios involve using the concepts you have learned in the lessons we have done in previous levels, and it will involve using your problem-solving skills and creativity to come up with solutions.
There is not "one" solution to each quest, and that is what STEM is all about. Just because you do it one way does not mean that someone else will do it the same way. Focusin on the Engineering part of STEM, we will be coming up with ways to think both "inside and outside the box." |
In order to finish this Level and move to the Expert Level, you will need to complete at least 2 of the 6 quests listed for the Amateur Level. You can also "farm" if you would like to complete all quests and earn experience.
Directions For Amateur Level
For the Amateur Level, you are going to be using the concepts learned in the Beginner and Novice Levels. These open-ended problem scenarios require you to design your own items and test them, making sure that you meet certain requirements. Here is how you should approach the activities in this level:
- MANDATORY - You need to choose only 2 of the 6 quests to do. You can do all 6 quests to "farm" experience if you would like. You an also create your own quest to test if you would like.
- Choose the first quest that you and your partner will do. Open the "Overview." This will give you a general sense of what the quest requires that you do. Pay attention to the items in the YELLOW BOXES, as these are questions you will need to both answer on your worksheet and when you talk with Mr. Hill in Step 7. You will also need to make sure you have all the necessary supplies to do the quest.
- Once you read the Overview, open the "Student Worksheet" and make sure you know what you are to do. Go to the binder and get one for both you and your partner.
- I suggest that you then start to experiment with creating a design to complete the quest you chose. Experiment over and over until you have gotten a design you like.
- When you are finally happy with your results, ask for Mr. Hill to come over to your group so we can go over things together. I will want to see your design, see how it works and make sure I ask you questions highlighted in the yellow boxes in the "Overview" section.
- Once Mr. Hill meets with your group, fill out and complete the worksheet that goes along with the quest.
- Once the worksheet is done, you then have a choice. If you want to experiment further with the item you have built, come up with your own ideas and experiment and possibly make your own quest (XP will vary). But you need to have Mr. Hill approve it first. If you choose not to experiment more with your model, deconstruct your Lego, replacing your parts into the correct locations in your storage tub. Choose your next quest and follow the steps again.
Uphill StruggleCan you design a way to stop the cart from rolling back down the hill when they stop to catch their breath?
Uphill Struggle Overview Student Worksheet BeatenCan you come up with a way that Jack and Jill can help their grandmother out so she does not have to use a whisk?
Beaten Overview Student Worksheet |
The magic lockCan you design a secret way to "lock" a box that does not use a key?
Magic Box Overview Student Worksheet The lifterCan you come up with a way to help Jack and Jill haul stuff up to their treehouse without having to climb up and down every time?
The Lifter Overview Student Worksheet |
stamping lettersCan you find a way to help Jill out to use the wind to stamp letters?
Stamping Letters Overview Student Worksheet The BatCan you come up with a way to design a bat for Jack and Jill's play so that their dog does not have to be the bat?
The Bat Overview Student Worksheet |